<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Game Development |</title><link>https://www.fabricionarcizo.com/tags/game-development/</link><atom:link href="https://www.fabricionarcizo.com/tags/game-development/index.xml" rel="self" type="application/rss+xml"/><description>Game Development</description><generator>HugoBlox Kit (https://hugoblox.com)</generator><language>en-us</language><lastBuildDate>Fri, 26 May 2023 00:00:00 +0000</lastBuildDate><image><url>https://www.fabricionarcizo.com/media/icon_hu_da05098ef60dc2e7.png</url><title>Game Development</title><link>https://www.fabricionarcizo.com/tags/game-development/</link></image><item><title>Mobile Games for the Visually Impaired</title><link>https://www.fabricionarcizo.com/supervisions/fugmann2023/</link><pubDate>Fri, 26 May 2023 00:00:00 +0000</pubDate><guid>https://www.fabricionarcizo.com/supervisions/fugmann2023/</guid><description>&lt;h3 id="abstract"&gt;&lt;strong&gt;Abstract&lt;/strong&gt;&lt;/h3&gt;
&lt;p&gt;Grand View Research predicts the gaming industry to grow at an annual rate of 12.9% from 2022 to 2030. However, not everyone can enjoy everything the gaming industry provides. People can have many impairments that prevent them from enjoying a video game. There are many possible guidelines for developers to follow to improve accessibility, but they lack a focus on activating other senses than sight. This project shows the development of an application that implements features that activate multiple senses. The application is then tested on 25 individuals across 5 groups. The data analysis presents partial results and tendencies because of a lacking data set. The goal is to collect a ten times larger data set and perform a Gaussian analysis before publishing the results of this project in a conference paper.&lt;/p&gt;</description></item><item><title>Opportunities with Hand Gesture Technology in Mobile Gaming</title><link>https://www.fabricionarcizo.com/supervisions/christensen2021/</link><pubDate>Mon, 23 Aug 2021 00:00:00 +0000</pubDate><guid>https://www.fabricionarcizo.com/supervisions/christensen2021/</guid><description>&lt;h3 id="abstract"&gt;&lt;strong&gt;Abstract&lt;/strong&gt;&lt;/h3&gt;
&lt;p&gt;During the past decade, there has been steady developments in the area of computer-vision based hand-gesture recognition (HGR) technologies, and expansion in the environments they are available for. Hand-gesture input, combined with head-mounted displays, has become the principal interaction method in virtual reality games. It also shows promise in other areas, such as sign-language recognition, interactive museum exhibitions, and interactive displays available in public spaces. This paper explores the possible introduction of HGR-based interaction in mobile games, based on the identification of key concepts in literature examining the aforementioned areas. The result is a proposition of four general heuristics guiding the design and development of mobile games based on HGR as the primary interaction method.&lt;/p&gt;</description></item></channel></rss>